Why circularity is not a screenshot of a circle
A lot of “circularity testers” ask you to spin the stick and then overlay your path on a unit circle centered at the origin. That plot is pretty and often wrong. If the stick rests at (+0.12, −0.04), a mechanically round gimbal becomes an offset oval around (0, 0). You then “fail” a controller that is merely biased — which is a drift problem, not a circularity problem.
CTRLCHK subtracts the median rest from every sample, keeps only outer-reach points (radius ≥ 0.7), bins them around 360°, and compares each bin’s max reach to the mean reach of the envelope. Average error is the mean of those relative deviations. Quadrants (up-right, down-right, down-left, up-left) get their own mean reach and error so a smashed corner cannot hide in a global average.
How to run it
Start the health check, finish the hands-off centre so rest is known, then rotate each stick once around the outer edge. Slow is better than fast: we need samples in most angular bins, not a blur. Continue unlocks when range coverage is complete; circularity is computed from the same samples. Bands: under 5% excellent, 5–10% good, 10–15% moderate, over 15% poor. Poor circularity applies a penalty to the range contribution of the health score. It does not invent a drift failure.
If you only care about rest, stay on the stick drift test. Stick drift measures what happens at rest. Circularity measures how consistently the stick reaches its outer range. A controller can perform well in one test and poorly in the other. If the complaint is “diagonals feel short” after a drop, this is the page. After you have rest and envelope, the deadzone test helps choose a software setting, and the calibration test composes centre, range, and circularity for a before/after check. Snapback after a flick is a third axis — see the snapback test. Experiencing a kick in the opposite direction when releasing the stick? Run the Snapback Test.
What the number cannot say
Circularity here is a 2D envelope in Gamepad units, not a CMM scan of the gimbal. Software gates, anti-deadzone, and the game’s own circularity correction sit downstream. A hall-effect module can still plot an oval if the firmware tilts the axes. Treat the measurement as evidence, then confirm in the game that actually matters to you.